Curve descent pattern by Oleg SorokoThis series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.
Amazingly creative. Layered glass topographic representation of the ocean.